Cross-Platform

OpenFL lets you build once and deploy to many — including Windows, macOS, Linux, iOS, Android, HTML5, and even console platforms via third-party extensions. Its abstracted rendering and input layers handle platform quirks behind the scenes, so you can focus on building your app — not maintaining dozens of forks.

You can target multiple platforms from the same codebase with just a change of your build target. Whether you're building for desktop, mobile, or web, OpenFL ensures your app feels native, performs smoothly, and adapts to each platform's unique behavior.

Open Source

OpenFL is free, open-source, and MIT-licensed — with no hidden fees, royalty models, or usage restrictions. You own your code, your builds, and your publishing rights.

Its ecosystem is maintained by an active community of developers, indie studios, and contributors from around the world. You’re not locked into a walled garden — you’re part of a growing, transparent, developer-first movement that puts power back in your hands.

Performance

OpenFL supports both software and hardware rendering paths, with hardware acceleration powered by Stage3D, OpenGL, or WebGL depending on the target. When compiled to native using Haxe's C++ backend, OpenFL delivers competitive performance with engines built from scratch in C++.

Whether you’re targeting 60FPS mobile animations, low-latency interactive UI, or WebGL-based browser games, OpenFL gives you the performance you need — without micromanaging memory or rewriting render loops manually.

Reliability

With over a decade of active development and thousands of shipped projects, OpenFL is time-tested and stable. It has powered commercial releases, educational tools, medical interfaces, and indie games across nearly every major platform.

Backed by rigorous community testing, long-term maintainers, and real-world production deployments, OpenFL is a framework you can trust — from prototype to product launch.

Robust API

Based on the familiar Flash API (DisplayObject, Sprite, MovieClip, etc.), OpenFL offers a high-level programming model that makes interactive applications easy to build and reason about. But it's more than nostalgia — the API is fully extensible, modular, and cross-compatible.

From rendering and events to audio, input, and asset management, the OpenFL API helps you build fast and ship clean. Want something lower-level? Drop into OpenGL or Stage3D when you need direct control.

Libraries and Extension

OpenFL works seamlessly with hundreds of libraries and extensions from the Haxe ecosystem. Physics engines, particle systems, UI kits, audio systems, tweening, entity-component frameworks — if you need it, there’s probably a haxelib for it.

Need native functionality? Add platform-specific code using conditional compilation or integrate third-party C/C++ libraries when building natively — no need to hack the engine core.

Documentation

OpenFL has comprehensive docs, tutorials, and examples to help you get started quickly and scale up fast. Whether you're a beginner exploring the display list or an experienced developer diving into shader pipelines, there are guides to match your level.

Haxe's powerful type system, Dox-generated API docs, and autocomplete-ready metadata help keep the documentation close to the code — so you're always just a click away from what you need.

Tools

OpenFL ships with a streamlined CLI workflow (`openfl build`, `test`, `run`) and integrates with popular IDEs like Visual Studio Code, HaxeDevelop, and IntelliJ. It also supports live reload, custom asset pipelines, bitmap/font generation, and native extension templates out of the box.

You can fully automate builds, bundle assets, and customize export behavior through `project.xml`. Whether you prefer scripting or GUI workflows, OpenFL adapts to your style — and gets out of your way.

Getting started with Haxe and OpenFL

Try Haxe and OpenFL today. We can help!

Dimensionscape LLC. All rights reserved. © 2025